It
takes only about 45 minutes to identify these skills. Their commonality
is made up of four fundamentals which all groups experience during the
activity called C Squares ®.
1. Fun
Before you begin prepare a set of squares and instructions for each of five participants. A set consists of five (boxes) containing pieces of colored poly-foam made into patterns that will form five 6” by 6” squares, as shown in this graphic. Many individual combinations are possible but only one succeeds. Activity Divide players into groups of five and seat each group at a table equipped with a set of five (boxes), five sets of participant instructions and one Observer Instruction Sheet. Ask that the (boxes) be opened only on signal. Provide up to 20 minutes for groups to complete the puzzle. Your goal is for everyone at the table to have a completed 6 inch square. Begin the exercise by asking what cooperation means. List on the board the behaviors required in cooperation. For example: Everyone has to understand the problem. Everyone needs to believe that he can help. Instructions have to be clear. Everyone needs to think of the other person as well as himself. Describe the experiment as a puzzle that requires cooperation. Read the instructions aloud, point out that each table has reference copies of them and then give the signal to open the boxes. The instructions are as follows: Each person should have (a box) containing pieces for forming squares. At the signal, the task of the group is to form five squares and all the squares are of the same size. Rules
Is our first instinct to cooperate or compete? What are the different outcomes of competition and cooperation? What does it feel like to give something away in order to achieve a group goal? These are the questions you will explore in this popular simulation. Easy to manage, yet powerful in impact, you will enjoy using this mind-mapping tool. Debrief: When all or most of the groups have finished, call time and discuss the experience. In summarizing, the teacher may wish to review behaviors listed at the beginning. S/he may also want to ask whether the game relates to the way the class works from day to day. Ask such questions as:
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